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How to create black box asset use python ?

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If you put this in a python sop it will give you a black box.

node = hou.pwd()
geo = node.geometry()

points = []

geo.addAttrib(hou.attribType.Point, "Cd",(0.02,0.02,0.02))
geo.addAttrib(hou.attribType.Vertex, "N",(-1.0,0.0,0.0),True) 

#create points
for x in (-1,1):
    for y in (-1,1):
        for z in (-1,1):
            new_point = geo.createPoint()

#create faces
polygons = [

for point_numbers in polygons:
    poly_points = [points[x] for x in point_numbers]
    v1 = poly_points[0].position() - poly_points[1].position()
    v2 = poly_points[1].position() - poly_points[2].position()
    normal = (v2.cross(v1)).normalized()
    new_poly = geo.createPolygon()
    for point in poly_points:
        new_vertex = new_poly.addVertex(point)


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Funny :lol: but he's asking how to create a Black Boxed Asset (what you make by using the "Assets > Create Black Boxed Asset from Section" menu)

I have the same question - is there any way to trigger this "Create Black Boxed Asset" from code, either python or vex? I don't see anything under hou.hda


EDIT: Found the answer here: 



Edited by kgmcnamara

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