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Smooth interpolation between quaternions


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Hi everybody, I was wondering if there is a way to improve the behaviour of this setup, I am currently creating this thing to instance a pre-cached fire on a moving object, and I want the fire to have the proper orientation based on the velocity, this is not for hero shots of course, but it would work very nicely for  non hero shots (I think), so the question is, Is there any way to smooth the quaternions when the direction of the velocity changes very fast? I want to avoid the flipping, I remember in my time as rigger that it is probably impossible, but maybe there is a way to smooth it, maybe chops?  Or maybe quaternions is not the best way to go, and you can give me another clue.

 

Thanks.

 

Hernan.

buildQuat.hip

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