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VEX Dynamic Number of Inputs


galagast

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Hi, I'm trying to build a new VEX Builder Type. How do you build dynamically changing number of inputs?
For example, an Add VOP can have multiple inputs.

Currently, the Input/Output Tab of the Edit Operator Type Properties window only let's me add inputs manually.

Ideally, I would also want to connect those to a Multiparm Block List parameter if possible.

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I sent an email to sidefx asking about python access to the Input/Output Tab of the Edit Operator Type Properties Window, with the hopes to possibly use a python callback to dynamically create the nubs. But unfortunately, python access to those is currently unavailable. (RFE #44976)

hda_input_output.JPG

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