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Distributed cooking (not simulation) - wedge multiple ROP ranges


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Hello,
I would like to distribute heavier cooking of SOP animation to more PCs. No solvers, just VDBs, vex wrangles, sops. The help says, we can distribute the simulation only when partitioning (to volumes, particles, clusters, wedges).

The attached file is "fake" wedging ... I have tried to split ROP Output range and then Wedge between those ranges. It looks like a solution. Can I set a small farm and distribute this Wedge with HQueue?

Isn't there a any simpler "few clicks" solution that I am missing? I hope so.


Btw I have one Indie license, maximum computer counts for indies are:
4 computers = 199$/year (one Indie, three Engine)
5 computers = 398$/year (two Indie, three Engine)
6 computers = total maximum for Indies allowed = 597$/year

4pcs.PNG

cook - v1 - wedge.hiplc

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I am not sure, but HQueue Render node might be simpler solution:
https://www.sidefx.com/docs/houdini/nodes/out/hq_render

It is not explicitly mentioned there, if it supports geometry ROP Output Driver. But probably it does?

I will try to setup server/client and investigate some more.

 

EDIT:

I will be really thankful for any Hardware (network) or Software (should I invest to Deadline?) tips on distributing on such an Indie level.

 

Edited by ikoon
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