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kerrmotion

Compare String Array against @name on packed prims

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Hello!

First time poster (also posted on sidefx forums) ~

I have a wrangle set after an assemble sop and am currently having success with:

string shatter_points = chs('Pieces_to_Break');
if(@name != shatter_points)
removepoint(0,@ptnum);

Where Pieces_to_Break can contain one name. Effectively this deletes all but the named packed primitive.

I'd like to amend this so that I can enter an array of pieces to “keep”. Any thoughts?

Thanks in advance!!

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