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millag

Custom viewport manipulators/handles for custom SOPs

I haven't been able to find any examples of custom SOP's that include custom handles or manipulators in the 3D viewport, but there are some build in SOPs that use custom manipulators. For example, PolyExtrude has a line that, when clicked and dragged, changes the depth value. Other examples are Edit, Paint, Spay Paint nodes. I'm interested in making a cumulative node that would manipulate/alter the geometry by a custom viewport handle.

Can someone point me in the right direction? Is this even possible to do with HDK or python API?

Edited by millag

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Haven't looked at it awhile, maybe it became possible to code your own handles nowadays, but I highly doubt about that.

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:( that's disappointing. How about the build in brush handle can I attach to it and handle input by myself?

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