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H16 Mantra won't render random frames? - solved.

Hi There

I'm having a problem with Mantra deciding to not render random frames in a sequence. It's a fluid pour and there's nothing different in the frames it won't render.

If I render the frame in mplay I can see a couple of the marching tiles get left behind and the render never finishes.

I'm getting a command exit code 15 but that relates to a warning saying my keys have 11 days left before they expire.  Surely that's not the problem?

Any advice much appreciated.

I've contacted support to see if they can help but if anyone has any ideas that'd be great as I need to get this rendered out.

SOLVED - there was an issue with nested dielectric shaders and v small ray tracing bias. Todays daily build fixes this 16.0.670


Edited by nigelgardiner

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