Jump to content

Recommended Posts

Hi node guys!

I have a question that i breaking my non-programing head.

I have this points selected based in the bounding object, I would like to push them out and make it look like is Squashing against any object in his way.

I'm not using FEM because it didnt work in this case, actually dont know why.

Thanks for any help or idea you can give me :D

Jason.

help.png

Share this post


Link to post
Share on other sites

So what I did was this:

Thanks to the AWESOME Noobini, based in his "CheapAssCollisionDeform"
 

I did the inverse of it!

This solution was working but it was giving me some unstable results on the rest of the geometry, so based in the group of points that I had, I just did a group promote to have it as prims istead of points and that fixed everything!!

 

Fixed.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×