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Hi node guys!

I have a question that i breaking my non-programing head.

I have this points selected based in the bounding object, I would like to push them out and make it look like is Squashing against any object in his way.

I'm not using FEM because it didnt work in this case, actually dont know why.

Thanks for any help or idea you can give me :D



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So what I did was this:

Thanks to the AWESOME Noobini, based in his "CheapAssCollisionDeform"

I did the inverse of it!

This solution was working but it was giving me some unstable results on the rest of the geometry, so based in the group of points that I had, I just did a group promote to have it as prims istead of points and that fixed everything!!



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