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Point Trails and Intersect VOP problem


I am currently creating a wave deformer. It is a mesh and I was using the delete node to manually delete the extra surfaces of the mesh. (for example if I only want the curved part of the wave but I need the grid to be long in the first place to generate it) However, my point trails became weird and this is affecting the result when I use the intersect VOP. I suspect that the problem lies in having some deleted points in lines like in the mesh.png image. Is there a way to make sure you can select the straight lines? As you can see in the attached images, my point trails extrude all the way out of the mesh.

How can I fix this problem?




Edited by EuniceC

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