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active and deactive points in RBD Houdini 16


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Hope someone can shed some light on this, follow a tutorial from digital tutors.

I've setup a for loop to colorize points black(inactive), red(active), and fed them into a null called OUT_ACTIVE_POINTS.

Ive fed them into a null called OUT_ACTIVE_POINTS

and in dops under my rbdpackobject1, Ive put a activalue node

and in the active filed typed this expression.

point("../../OUT_ACTIVE_POINTS/",$OBJ,"Cd",0)

but when I run the sim, the whole object remains inactive,

might there be something different in H16 that's causing this.

really appreciate any advice.

 

exmaple.jpg

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Hey I don't think that node is used anymore..

just put active on your packed geo and add it to the overwrite attribute parm on packedobjectdop

then if your active is animated you will need to look at RBD inherit @v after initial frame section

http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_inherit_.40v_and_.40w_after_initial_frame

Edited by Yon
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