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H16 can't use layercomp with Material Builder Layers in Mat?


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Hi there

I'm having trouble layer comping in the mat context.

I'm building individual components - paper stock, black ink, foils.. (of a label) as separate shaders in material builder nodes in the mat context.

I think I'm setting them up correctly to use layers. If I drag the layer to a null and then assign it to the geo it renders correctly, but when I try to layer comp I get gray geo and a /mat/layercomp1: invalid array literal for type : void (1,30)?

I did have this working in shops apart from one small problem but now I have a big problem in Mat.

Anybody able to point me in the right direction please?

thanks

Nigel.

 

rotating bottle v18 wking.hiplc

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