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Delete velocity of packed primitive initial state


jgleizer

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Hi, I´m learning Houdini and I don´t seem to be able to solve this. I´m emitting bullet objects from particles

in order to fill up a bottle with objects. I then want to have a static object of the flowers so I can activate the

points and create a deformation effect applying forces, but the initial state keeps the velocity of the previous sim. So as soon as

I start the simulation the objects start moving without any force applied. Any ideas?

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