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Vex Volume Procedural Grid Rez


Ronald Ruiz

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Hi! I've found many examples with volumes using this render approach, but there is somthing I'm missing out. How does this VEX Procedural Volume gets its divSize/resolution? I've seen the "octree" option but it's another thing (An optimization for getting less render time) So how does this volume define it's grid resolution? I'm just curious!! Thanks.

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This is poorly documented (or possibly not documented at all), but the division size for a CVEX Volume Procedural is 1/100 of your maximum bounding box dimension. Depending on your scene, when you're dealing with rendering these volumes you often have to increase Volume Quality above 1 to get detailed results.

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Thank you! Finally I got the details that I wanted from the Vex Volume :) . Now, I wanted to be cool guy and used the "Vex Voume Procedural" and "CVEX Shader" VOP nodes from the new MAT Context, It works but saddly I can't use the "CVEX Shader" in the "Volume VOP" Vex Source option, It's reserved only for SHOPs :(, that thing is really useful cause you can check a rough preview of your volume, So I went back to the SHOPs context and It's nodes, hopefully this will be updated in the future.

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