Jump to content

Fluid and dynamics geometry


Blackstone

Recommended Posts

Hello everyone, I am really a fresh Houdini guy. I want to simulate this simple effect, use a particle emitter and Copy node to generate a metaball flow in scene, to hit the smoke volumn, but how should I continue ? I have tried to convert the metaball flow to a RBD object but it seems that there is not any collision effect. Thanks for your help.

post-4385-1232704293_thumb.png

This is my DOP network,

post-4385-1232704363_thumb.png

Here is my hip file

HitSmoke.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...