http://savepic.su/6101802.jpg
http://savepic.su/6102826.jpg
Hello, im trying to handle a problem with my model. I've modelled pokeball in blender, exported it to houdini as fbx and can't get it to render properly (polygonm as subdivision). I used facet, bevel, crease attribute and etc, but nothing works for me.
I would like to hear any advices before i give up and re-model it from scratch.