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Raywiz

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    David
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  1. Yes! here is their solution... A bit advanced for me to interpret into a solution alas... To create this airy effect we used a multi-step approach. The bread interior was a volumetric hypertexture (Perlin and Hoffert, 1989) defined using a procedural density function. The density function was made up of several layers of procedural voronoi noise. In addition, the important features -such as the position of the crust and position of the torn off face- were encoded in point clouds, which the shader used to modify the density function. The entire density function was also deformed using a texture map. The texture map was applied to the density field using a planar projection. Before evaluating the density function, the x and y positions of the current point were replaced by the value obtained from the texture map. This allowed us to compress air bubbles which were closer to the crust, then give a slight twist to the pattern of air bubbles, as often seen in real bread.
  2. Hi! I want to make a realistic bread image. I want is to simulate the CO2 gas bubbles forming in the dough to push the dough into membranes between spherical cells of air. Have tried noise in a volume vop on a vdb volume. then I dont get the walls in the cellular noise. Thinking of generating particles witch will be substituted by cloth spheres. Put I dont get the growing process correct. Checked soapbubbles too, which would be kinda correct but with no success. And I dont want to use a displacement or photo texture! I guess its very similar to a sponge as well... And its the final bread model I want to show, not the baking process! Any tips, hint, ideas??
  3. or found this file http://forums.odforce.net/topic/21758-activate-fractured-pieces-with-an-animated-object/ ;-)
  4. Great thanx to you both! Know I can continue, and I will not take credit for it in my presentation! Kiitos och tack!
  5. Hi, first post here.. I am doing a design assignment in a class I want to fit a circle in every corner of a voronoi fracture piece. so that I can make a template to drill holes in a board place pegs in the holes and then wrap silver thread around the pegs and that will make a neclace! In a CAD program I would make circle with two tangent constrains, but its not procedural! I have put a circle manually in enclosed picture I have tried a foreach sop to process every piece, but my math skills are not so good, I suspect a vop sop is the solution... Best Regards David
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