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cammann

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    Christoph
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  1. oh and for anyone who is trying to make this work in H14. Looks like sidefx have added their own version of makebasis() So just replace all instances of makebasis with a different name in the various _sample and _eval ops and it should work fine. Hope that helps
  2. These shaders are great, thank you for sharing Jim! I've ran into an issue with the disney shader. Indirect diffuse is too bright when using an indirect light (with PBR). I assume this might be related to the albedo issue that Serg mentioned? Has anyone managed to make this work? Or any ideas how to make it work? thanks
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