Hi , I am very new to houdini , done maya last time now i hope someone would enlighten me
i saw some of the thread that have asked how to do a crack growing under.
I followed some of the tutorials and came up with this.
I am trying to simulate a vine growing under the asphalt. The cracks looks very even and CG, can
anyone please help me or guide me on this?
Here is my .hipnc file, kinda messy... sorry...
[bricksoutv6v4v2v12.hipnc
i used 2 metaball the first for creating the initial crack then the second one actually pops up for the debris as the
vines comes through.
both metaball will follow a carve curve which is derived from the L-system in houdini. After the magnet , it will do an extrude for the
surface.
when the second ones come through i used a color map to follow the carved curve ( Default L-system)
to subdivde it further to make it looks like more cracks
There is a problem with this, the textures actually moves with it as it subdivded.
Am i heading towards the right direction? >.< its my first project on houdini....
Sorry and thanks for taking up your time for helping me >.<!