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oscarc

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    Oscar
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    Canada

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  1. That's a useful node! I ended up sitting this via the add node but the point orientation was not correct and didn't give me a straight line. Since I want the poly loop input to have a random point order, I ended up organizing the points by doing a Uv flatten, gridify uvs , morph uvs to 3d space via vops, then point sort by X and Z lol So an overcomplicated solution but felt gratifying coming up with it. This node should simplify it quite a bit ! I wish Houdini had a better way to search for useful nodes ...
  2. Does it normally take a week + for a new post to be approved by moderators? Are they on vacation?
  3. I'm getting stuck in figuring out how to sort a direction of my poly loop. Of course if you were to just draw a line with the Curve sop it would solve this. But I want to be able to input any poly loop and have the tool figure out the direction based on the length of the poly loop....
  4. been able to get it this far which is exciting! Its pretty janky though. Not sure how reliable it would be yet but its something.... ideally I can find a way for it to work on corners too! trimsTest.hipnc
  5. Hello this is my first post in this site, hope I can find some smart brains in here to help me out. I'm trying to come up with a tool in Houdini, best way to describe is by seeing this Blender addon video. I want to speed up arquitectural modeling, the goal is to be able to input "trims" of a building, probably as a long polyloop, and be able to "extrude" a trim profile along the length of this polyloop. Ideally it will also turn when the input polyloop turns , like around right angles. If the polyloop has varying thickness, then the extruded profile would follow this as well. wonder if I can copy the profile on each vertical edge of the loop, then bridge each copy or something like that. But I feel like I am overcomplicating this and there is a simpler way ? Any ideas?
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