Hello this is my first post in this site, hope I can find some smart brains in here to help me out.
I'm trying to come up with a tool in Houdini, best way to describe is by seeing this Blender addon video.
I want to speed up arquitectural modeling, the goal is to be able to input "trims" of a building, probably as a long polyloop, and be able to "extrude" a trim profile along the length of this polyloop. Ideally it will also turn when the input polyloop turns , like around right angles.
If the polyloop has varying thickness, then the extruded profile would follow this as well.
wonder if I can copy the profile on each vertical edge of the loop, then bridge each copy or something like that. But I feel like I am overcomplicating this and there is a simpler way ?
Any ideas?