Jump to content

alsantoss

Members
  • Posts

    2
  • Joined

  • Last visited

Personal Information

  • Name
    Alberto
  • Location
    Mexico City

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

alsantoss's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. As you may notice I'm a beginner user of Houdini. I'm working in a fluid system to write a word with water. I'm filling a cast to shape the fluid but I would like to give the edges some extra fluid emission to make it look more natural, the edge of the fluid is limited by the collision geometry and that's not working ok. 1. Maybe someone out there has a better idea to solve this scenario. Maybe I'm not able to solve it in a more complex way by now but I want to learn. 2. To solve it I'm trying to emit and extra FlipFluid from the simulation I already have but I would like to know how to isolate the fastes particles from my initial simulation so I can emit a new fluid simulation from the isolated group. The project as I have it is attaches with an image of the result we are looking for. Thanx in advance. wordFluid.hip
  2. I'm working on the render for a liquid splash dynamic. I'm using the default Basic Liquid that can be found on the material palette in H11. The actual problem is that the extra images method is not working to render passes for the reflections, and refraction. I'm working with Ray Tracing render method. Where can I find the correct Vex variables to make it work? Thanx.
×
×
  • Create New...