Search the Community
Showing results for tags '@active'.
-
Hi, this is a basic question but I have spent hours and didn't see the answer anywhere. I have some geo packed and ready for a rigidbody simulation, but i want to cotrol when the geo start to simulate. So I put a wrangle node to control it, for example: I want to start in the third frame: i@active=0; if ($F>3){ i@active=1; } But in the Dopnet, it never starts. In the spreadsheet active keeps 0 and never changes to 1. I tried to put the wrangle in a solver (because it worked for me with working with attribute transfers stuff) but it didn't work either. I did a simple scene with the problem. P.S. I know I can change the frame of the start of the sim but actually i would like to have diferents objects with differents starts so I though @active is the way. Thanks in advance active_update_question.hip
-
Hoping someone can help me with this...feels like it should be easy-ish, but can't seem to figure it out. I've got no problem controlling the @active attr and passing it into a DOPNet/rigidbodysolver. How do you do pass @active to a POPSolvers and PyroSolvers? I want to take the same animated pieces from my RBD sim and have a particle sim and/or a pyro sim triggered by the same timing. For a PopSolver, the best I've come up with is a painful for-each setup based on fragment age and group culling, so basically cheating it all before the PopSolver gets the geo. I could probably modify it to have the for-each loop eval for @active as the first step, but that's still avoiding the solvers. For Pyro, I was working on a similar system with clusters but when I scaled it from my prototype to my project geo, it basically wrecked my machine. I've attached a simple file with a staggered shattering of a sphere and all the hooks for both a PopSolver and a PyroSolver. Is there a more straightforward way to do this? -- mC Active_To_Pop_Pyro_01.hiplc
- 4 replies
-
- popsolver
- pyrosolver
-
(and 1 more)
Tagged with: