Hey guys
So I'm importing animated geometry from Maya into Houdini by converting the geometry to Alembic. When I import it into Houdini, everything comes in fine and the animation runs smoothly. However, when I convert an object into an RBD object or fluid, the object becomes static and no longer follows the animation of the rest of the objects.
Is there a way to re establish the animation in the object after its been converted or will I have to re animate the object again after I turn it into an RBD object?
Thanks!
Ian