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  1. Hey Guys!! I basically want to simulate my flip tank, export the simulation cache, and then read the base fluid cache to simulate whitewater. First i'm exporting my simulation cache using an "Rop_Output_Driver" like this.. Then i drop in a "file_node" to import my cached base fluid .bgeo like this.. I have about 4millions particles in this scene so i'm not expecting a realtime playback, but just jumping to a random frame takes ages, it feels really heavy like it's trying to simulate/cache base fluid again! I want to read the cache files and use them to simulate whitewater without having to simulate my base fluid again.. I've also attached the scene file, hope someone can help me figure this out Scene_File_Caching.hip
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