Does anyone know how to transfer the colors from a uv map to the points on a grid? I used "quick uv" sop to quickly project an image on my grid. I want to use these color information to deform another grid maybe by using attrib transfer.
I tried the copnet to sops and it was successful in deforming the grid. But if I use an image sequence, the deformation doesn't seem to update during playback. I used $F to import into the copnet and I do see it playing back nicely in the composite view but the geo deformation won't update.
I don't want to try the material shader because I have elements that will interact with the
actual geo grid. And my guess is, the material shader can only show the bumps or displacements during render time.
Any suggestions will be greatly appreciated.