Hey everybody I wanted to show a personal project I have been working on the last few weeks. I’s a tool that takes any input mesh or group and applies roof tiles to it automatically. In theory it could help artist with making buildings or be used to automatically apply roof tiles to procedural generated houses.
The current version can create the basic roof types including roofs with alternating tiles types. In addition it allows for unique bottom row tiles to be used to finish of the roofs.
Current users have control over the: Horizontal and vertical tile overlap. Tile depth offset for alternating rows Tile thickness so tiles get the correct angle for a perfect overlap. I still plan to include roof ridges into the process so it delivers fully completed roofs, although I expect this to take a while to finish so it produces the correct result and to improve the performance.