Hi guys,
I have a problem when I'm orienting instanced meshes on points. I know what the problem is, I'm using the Copy SOP with "N" attribute to scatter low-poly on a mesh. Then I simulate the result (lot of packed geometries) in a DOP. At the end of the Dop I have an "orient" and my "N" from the COPY SOP. The problem is that the Instancer only take the "orient" attribute as rotation information and not the "N" from the beginning.
My instances are completely in the wrong way but they follow the rotation from the "orient" (Dop).
I just need to mix my N (Vector) and my Orient (Quaternion) into a new Orient that match with my pieces at the end of the Dop.
I tried to be as clear as I can...
Thank you !