Heya,
Crating a wide ocean surface using Houdini Ocean Waves, I encountered an issue where my ocean surface is being intersected by the underlying ocean volume (see image).
I was wondering what might be causing this, maybe my wave displacement is too extreme (even though it doesn't feel that strong), or is there maybe a way toimprove the overall volume sampling for the ocean volume shader in order to get rid of these issues?
Thanks for any suggestions.