Hello Friends,
can somebody guide me how to do plastic deformation and metalbending? at the moment i am doing the Car Crash Tutorial from Digital Logic VFX on youtube but its based on the old Cloth Solver and i think the workflow for such an effect has drasticly changed in H14 and 15.
so what is the way to do effects like crushing a soda can or doing car crash deformation with the FEM Solver - how does transfering painted attributes work and simulating low res tets and transfer the deformation on a more detailed modell?
best regards
de heavy