When creating a mesh from a cloud of moving particles, is there a way to transport the UVs according to the particle's movement, e.g. by using velocity somehow?
Here's my situation:
I create a mesh out of particles coming from a liquid simulation. Now, I want to add displacement using an animated texture but with just having a UV top projection that might look poorly. So I need to somehow transport the UVs according to the underlying particle's velocity and get that information onto the mesh?
Any idea or hint was very much appreciated.
Thanks.