Hi,
Probably an obscure question...
I am using the VEX Volume Procedural. It is working nicely but in the docs it states:
The following inputs parameters are available in the CVEX context used by the VEX Volume Procedural:
- P Position to evaluate, in object space.
Now I would actually like to get the world space position. It seems not that important but in my case I would to instance several (procedural holders) pointing to the same geometry shader and cvex shader.
Like I said, obscure question but it doesn't hurt to ask right?
Cheers,
Rog.