Hi,
I'm having this issue with FLIP sim... one emitter, one thin collision object... and when the particles stay on top of the object they start to vanish
I've enabled particle separation and stick on colision and also tried increasing substeps... The only way to reduce is just increasing the colider thickness... but It doesnt help me if I want for example a spoon, and the fluid to flow from top to bottom...
flip_strange_behaviour.hiplc