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  1. Hello good people of the interwebs! I have a VEX (beginner) question. I want to group points of a poligonal mesh based on their acuteness (i.e. how "pointy" they are). Very similar to what the group node allows to do with edges, where one can simply define the minimal edge angle of the two adjacent primitives to decide if an edge is included in the group. I need a similar thing, but with points and a point group and taking into consideration the angles between the three (or more) adjacent edges. (I imagine a loop and the neighbor and neighbor count functions and some angle comparison wizardry but I can't figure out how to tie all that together in any meaningful way Houdini can understand.) Your help is very much appreciated. Beautiful holidays to you and sweet learning by your handsome examples to me! Felix
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