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Found 1 result

  1. Can anyone help me with getting this supposedly simple setup to work? I want to have a fracturing object (building) being advected (or just simply affected) by the velocity field of a smoke sim. I have attached a simple scene showing what I am trying to do based on another example scene I found in this post: The pieces don't seem to be moving at all even though the force vectors on the field force node show up. Any ideas? And if anyone has any other ideas for forces to use to blow the bottom of a building outwards, then shout out! Cheers. advectRBDObjectsBySmoke_v01.hip
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