Hi,
I am trying to export animation from Houdini to Maya. The exporting process itself went fine however the geometry imported to Maya is broken.
What I did was I created a pattern using a trace sop, extruded it and created a cookie then animated the delete sop to get I crack spread effect. Apart for minor bugs (like deleted primitives) it works fine in houdini. I've uploaded the screen shots of geo looks before export in houdini and after import in Maya.
Anybody knows what the problem might be?
Thanks for any help!
Aleksandra