Hi everyone,
I try to figure out how to retarget a vector (v in that case) in particle trails.
I explain: i got master particles who trail other particles in space, i inherit the master "v" to achieve a motion blur at render time, to avoid to much substep
that way i got smooth line at low calculation cost.
but i need to slightly noise the trails to achieve a "moving tentacles" look. Here is the problem when i apply the noise, obviously my "fake" v vector is not aligned anymore, it's
stepped...
i tried to recompute the vector with the help of id, but since my emission is not constant ( i shot on frame 5, frame10, frame15 etc..)the incrementation of the id in not constant
to...I tried basic vector arithmetic, but i don't get results i need...I join a hip file, does anyone got an idea???
thanks by advance.
Best
H
PS:excuse my english, I'm French...
RecomputVelTest.hip