hey,
I am varying some random instances through the use of a switch node, copy to points, and a foreach loop. Once you start instancing large amounts, the foreach loop starts to get really slow. I can speed this process up by using a compile block. The problem is it stops varying the instances from my switch node and only scatters one of the objects. If you toggle on/off enable compiling, you can see it switch between varying and not varying. I know the problem has to do with my point expression in the switch sop. I tried adding a spare parameter like the documentation suggested, but I must be doing something wrong. Any ideas?
thanks
testc.hip