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  1. Like the title says. I'm trying to kind of make my way through the SHOP context, but my biggest problem is accessing information from the actual geo. I made a fairly simple scene where I am running a sin over the sphere's @pscale. In this case I'm just trying to have the @pscale control the principal shader's emission amount. I tried making an attribute VOP where I bind the @pscale to a bind export and then named it "lit". After this point I can't fin an answer online how to access and connect that attribute to the emission. I know it has to be the easiest and most obvious node, but I can't seem to find the answer. All help is much appreciated! size_lit.hipnc
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