Hi,
I've searched through the forum and couldn't find an answer so hopefully this isn't a recurring question that I've missed.
Attached is a simple scene with a rigid body flying onto a piece of cloth. When the rbd is set to volume collision, it works fine, when it's set to surface, the collision is ignored. Is this a limitation or have I done something wrong? I have done other tests where cloth falls onto an inactive rbd surface collider which worked. Once it has become active and started moving, the collision was ignored either completely or was not correct.
The reason I insist on surface collision because in the actual project, there is also other type of dynamic interactions along with particles and flip involved and I need surface collision information on the particles. Perhaps a workaround would be if it's possible to have the same rbd sim interact as a volume for some dynamic objects such as cloth and as a surface for particles and flip. (the flip does affect the rbd, so splitting the sim is not desired)
Thanks in advance,
Yaniv
active_rbd_surface_cloth_collision_test2.hipnc