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Hello, I am a student who was asked to research how to simultate reinforced concrete destruction in houdini. But since I am completly new to houdini, I thought it would be wise to ask some people who have a lot more experience then me how I would go about to solve this issue. I don't need the complete solution or files but just some quidelines/tips how to tackle this problem since I need to find the complete solution myself. (I don't want to steal someones work) My endgoal is to create a simple model of the concrete and steal bars seperate in Max and do a simulation with a bal hitting it at high velocity in houdini. (but for now I want to try some setups on just primitive objects) And the deadline is in a couple of weeks. I am currently looking and following some tutorials about, for example, bending metal and I also saw some examples of mimicking an explosion force using the magnetforce node with a negative value. If there are some veterans who have some advice/guidelines on how to start with this problem, all help is appreciated! Thanks in advance!
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Hello, I am a student who was asked to research how to simultate reinforced concrete destruction in houdini. But since I am completly new to houdini, I thought it would be wise to ask some people who have a lot more experience then me how I would go about to solve this issue. I don't need the complete solution or files but just some quidelines/tips how to tackle this problem since I need to find the complete solution myself. (I don't want to steal someones work) My endgoal is to create a simple model of the concrete and steal bars seperate in Max and do a simulation with a bal hitting it at high velocity in houdini. (but for now I want to try some setups on just primitive objects) And the deadline is in a couple of weeks. I am currently looking and following some tutorials about, for example, bending metal and I also saw some examples of mimicking an explosion force using the magnetforce node with a negative value. If there are some veterans who have some advice/guidelines on how to start with this problem, all help is appreciated! Thanks in advance!
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Hello everyone! This is the first demo of a new tool I've been working on in Houdini. The idea is to simplify the process of adding steel reinforcement in concrete fractures, specifically FRC (fiber reinforced concrete) My aim is to produce a single node that takes your simmed geometry and adds these steel fibers along the fractured surfaces. Here are some examples of my tool so far: password = vfx Current controls: - max fiber length - randomize fiber length - max angle (before fiber breaks from the adjacent piece) Things I plan to add: - randomize max angle - fragments of concrete stuck to fibers (as seen in example video below) - fiber straightness (how straight/crooked the fibers are) If you have any cool ideas or suggestions, or feedback on my work so far, let me know! (The idea was inspired by the following breakdown video at 2:39)
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