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Found 2 results

  1. Hi all, Im trying to create damage to parts of the car where I have a tube object and when I move it on top of a surface of the car it will crumple according to the falloff of the tube. I am not doing this by simulation as it is super hard (I dont have much experience in simulations yet). I did try the bullet simulation but no luck and takes forever to simulate. I tried using a falloff node with mountain node on it but it does not push the geometry along the surface direction of the tube. I tried using a attribute wrangler copy and pasted somewhere else but not working.... Im trying to do this in realtime where you move the tube around and it will roughly push and have a noise in the tubes direction but no luck. If anyone can give me a hip sample so I can have a look and see how it is all done would be an awesome help since im still new in houdini. Thanks again in advance I am learning heaps from this community with your awesome works.
  2. Hi all, I am completely new to Houdini, I knew what it is capable of but I have no idea how to start my little project. A few guys at work need a lot of damaged containers and they asked me if I knew of a method to make them procedurally. I thought of Houdini, ofcourse. I have 3d models of containers, but no idea how to start damaging container, I would guess some cloth-fx set to simulate metal? And then make some random( procedural) shapes to collide with the containers? Or is there a better method? Let me know to do to this, thanks in advance. Rob
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