Hi! I was wondering why when having active RBD objects in a passive RBD container start to gain very aggregated velocities when the passive deforming RBD starts moving around. I was expecting to have pretty much a box with some objects in and the box moves around. But when the box moves around all RBD contents inside would just go crazy and pop out like popcorn. Tried multiple collision substep settings, played around with density ratios, bounciness, all kinda the same result. I'm using bullet rbd solver for that.
Thanks!
Nhat