I've made a distant forest out of 50 million points, which I've cached out in a single bgeo file to load at render time using the delayed load procedural shader.
Is it possible to add additional functionality into the procedural?
I would like to add some minimal movement to the points, as an indication of wind. Rather than generating a sequence of files, I was wondering if it's possible and how to put together a procedural shader to load the cache and add some noise offset at render time.
thank you
georgios