Jump to content

Search the Community

Showing results for tags 'dome camera'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. I want to build a dome camera lens shader (like the one in vray). So I looked into the domemaster projection and it's supposedly an azimuthal equidistant projection. I found a formula here to convert from lat/long coordinates to x/y values: http://lazarus.elte.hu/~guszlev/vet/equation/dspostel.htm q = (PI/2) - latitude x = q * sin(longitude) y = q * cos(longitude) Since x and y are given as a lens shader parameter, I'm interested in the latitude and longitude and thus I want to reverse this formula. However I get stuck when I want to solve for latitude or longitude because it always requires the other angle. Any ideas? Thanks a lot! Nhat
×
×
  • Create New...