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  1. Hey guys, I am a beginner in Houdini working on a project to achieve a glaze dripping effect on pottery. I want the pots to look like the reference image attached. I am attempting to simulate liquid in Houdini to create that outer layer of the glaze dripping. The problem is the fluid is too thick, it is not sticking to the surface of the pot, and its not dripping in that nice tear drop shape that is in the reference image. In the reference images the glaze drips down the body of the pot at the bottom. In houdini the liquid starts to fall towards the floor. I want the liquid to drip down the curve of the pot (until it reaches the bottom of the base). I have to apply this effect to a variety of 3D models (pots). What am I doing wrong? Is this the best way to achieve this type of effect? Any tips would be appreciated, been stuck for a while! I attached the hip and screenshots. FlipFluid_PotGlaze.zip
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