Hi,
Wondering what methods /things to look at you can suggest for stylized dust hits.
trying to hit strong cartoony shapes as in below example from mulan, and then having
pyro take over into more realistic dissipation. Stuff I have sort of works:
(animating density along curves (and over sculpted shapes), pushing that density with particles),
but the tricky part is realistically handing over a sculpted shape into pyro..
Wondering if anybody tackled stuff like this before.
(cant include example file due to project restrictions)..
Vehicle-trailing dust would be one type of effect..
https://www.youtube.com/watch?feature=player_embedded&v=kDqG9h-C6p0#t=0m44s