Houdini's explode node is fantastic. I have a complicated cad model with hundreds of pieces and dozens of groups in Maya, all shaded correctly in Redshift and all that - current workflow doesn't allow final renders in Houdini. Is it possible to export from Maya as an alembic or something, animate the explode view, and send some sort of file back to maya to ONLY affect transform data on the existing geo in Maya? The only solution I can think of, that might work, is preserving name attribs in Houdini, sending an alembic back to Maya with a prefix, and then using some mel to run through all of the objects with the same name minus the prefix and add the keyframes. Any insight would be great!
Thanks