Hey guys, I searched around for this and can't seem to find a solution, maybe you guys know. To simplify what I'm doing (its quite more complicated than this, but, ya know), lets just say I have this set up- string A = "91+"; string B = @ptnum; string C = A+B; C == "91+1", "91+2", "91+3" . . . Is there an eval I can do in VEX to get a result like this per point? 91 92 93 94 95 I've tried doing things like - float( C ) == errors out or atof( C ) == "91"
But it doesn't seem to work for me. Is there any sort of - eval( C ) Or another way to evaluate the string variables as an expression/math? I'm considering just adding new parameters to evalutate the math through python and to read the parameters into the vex, but is there an easier way to do this?