hi, problem is i want to cut/kill flying particles from flip fluid. i have notice, during the simulation flip particles behaves strange- some of them are clipped/cut properly by fluid box-boudaries,
but some are slidding down like from hitting the wall, and some just jumping from volume back(?) how to make them killed instantly with collision with fluid boundaries? thanks!
screen & simulation previev (gdrive):
https://drive.google.com/file/d/0B0d5WxiA_3pzUFdwYzVIZDloUzQ/view?usp=sharing