Hi,
I am trying to emit a flip fluid from an animated object and make it spiral along the surface of the emitter while following the animation.
The main problem I'm having is finding a way to integrate two custom velocities: the emitter velocity and the spiral velocity.
Sourcing the emitter velocity in postsolve didn't help, nor did creating a velocity field from the emitting geometry and integrating that with the spiraling velocity.
Any idea would be much appreciated.There must be a way to this (calculating velocity increment between frames and adding that back up..and that sort of business maybe) but I'm a noob and i don't know how.
Just a few notes: animation not at object level + fluid not continuously emitting.
I have attached a file to explain better what I'm trying to do.
Thank you!
Flip_Deforming_Geo.hip