Hi guys,
I'm trying to create areas of varying friction on a fluid collision object, but I'm not having much luck. I've created an attribute (stickscale) on the surface and and painted in where I want the fluid to flow fast and slow. But this isn't being picked up in Dops. On flipsolver/ volume motion/ collisions/ stick on collision, I can see it's looking for stickscale attribute, do I need to explicitly state somewhere that I want to use the value coming in from Sops? I also tried collisionvelscale, but to no avail.
Any thoughts or tips would be very welcome,
Thanks,
WD